A collaborative student project that was developed during my second year at Staffordshire University; HEX'N'GUN was an opportunity to learn how to work as a junior underneath a senior. This experience taught me a lot about how to effectively communicate with others during development and how to recover from mistakes.
HEX'N'GUN had a rocky development cycle due to some issues flaring amongst the senior team, but with the help of the senior producer and the awesome art team; myself and a junior programmer were able to pull the final gameplay experience together.
As a junior technical designer, my responsibilities included:
Design and build a system in UE4 Blueprints to handle AI perception under certain lighting conditions using Inverse Square law
Design and build a dynamic movement system that allows players to vault, climb and slide when approaching objects with specific rules
Design and use the behaviour tree and the environmental query system to build an AI that will detect the player and investigate the player's last seen location
Design a level around the built systems
Employ various techniques to make the demo visually-appealing